Why Schools Should Embrace Game-Based Learning for Life Skills and Career Readiness

Tomo Club
3 min readOct 14, 2024

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Traditional teaching strategies have their worth, but surely do not call the task finished to equip students with all the indispensable life skills and career-readiness that the modern-day student requires to survive post-classroom. Game-based learning represents one such solution. This paper discusses various benefits of game-based learning and how it can be effectively implemented in schools toward improving the student outcomes.

Game-based learning is an inspired and personalized approach to education that allows students to develop critical thinking, problem-solving skills, teamwork, creativity, and digital literacy. When schools include games as a part of their curriculum, then schools can be able to create a dynamic and more effective learning environment for students to ensure increased motivation and engagement for lifelong learning.

In the following sections, we will discuss specific strategies and techniques that schools can use to effectively implement game-based learning. We also outline the available research evidence supporting the effectiveness of game-based learning and how it helps in the challenges seen with modern education.

Let’s look at how Game Based Learning can help students in school

Personalized Learning Experiences:

Game-based learning systems can provide personalized experiences for learners by adapting the system to respond to individual differences and preferences. Games can change the level of difficulty for each learner based on his or her performance, so in principle, no student is ever frustrated but always challenged. This feature enables children to “level up” at their own pace to spend more time on skills in which they need more practice.

Collaboration and Teamwork:

For instance, in game-based learning, there is work cooperatively toward a common goal, opening up to shared responsibility and accountability. The students shall thus be good team players, learning to appreciate differences through this collaborative approach. Through teamwork, the breaking of problems, and the overcoming of challenges, students may come to understand better the practical relevance of collaboration in the real world.

Problem-Solving and Critical Thinking:

In fact, games pose difficult problems requiring critical thinking and ingenuity. In trying to solve such problems students learn how to solve problems and think critically. An environment like this game also allows and encourages learners to experiment and make mistakes as mistakes would be valuable moments in the learning process of problem solving.

Digital Literacy:

In fact, game-based learning can aid students in achieving appropriate critical digital literacy skills at school. Some games can introduce children to programming and coding, while others might encourage kids to search online to get resources or to even solve a problem. In this way, the students will get familiar with the use of digital tools and resources through game-based learning.

Emotional Intelligence:

Game-based learning can be utilized in the teaching of emotional intelligence. Some games enforce the understanding and reaction to the feelings of other characters. Such learning allows it to foster empathy and emotional awareness. Through experiencing different emotional states as well as learning techniques on their proper management, these pupils can better understand themselves as well as others.

Conclusion

Game-based learning has a lot of positive impacts on the enhancement of students’ scholastic abilities, life skills, and career readiness in general. Adding games to the curriculum can help in making learning more fun, effective, and enjoyable for schools.

Game-Based Learning for TomoClub

TomoClub is the leader in the development of game-based learning innovations for accelerating student development of critical skills toward professional success. TomoClub designs games that will build SEL, leadership, and career readiness through the development of essential life skills for the modern workplace. Through these games, students are able to practice these skills in an interesting and enabling manner, which will increase their levels of confidence and set them up for a bright future.

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Tomo Club
Tomo Club

Written by Tomo Club

Online platform for Home Schoolers in the US(9–14 yrs) to make friends and learn real world skills via social games and simulations. https://www.tomoclub.org

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